Real Worlds.

Real Results.

I don’t sell scans – I help teams build scanning pipelines that actually work.
You don't need "just a scan". You need a plan that works.
Aimlessly scanning is expensive and leads to unusable assets - a nightmare for tight budgets. I provide a clear roadmap to ensure every scan serves your project goals and enhances your game's quality. That’s why I no longer scan myself – I focus 100% on helping studios build their own scalable photogrammetry setups.
Minimalistischer Büroschreibtisch mit Stuhl und Lampe vor einer Meereslandschaft mit Berg und Stadt.
Langer, heller Gang mit runden, weißen Säulen und einem beleuchteten Holzbogen am Ende.
Schreibtischorganizer mit Notizbuch, Tablet-Uhr, Tastatur, Maus, Brille und Stiften auf einer weißen Ablage.
An AI doesn't know your vision. I do.
Automated tools are powerful, but they can't understand artistic direction, optimize for performance, or seamlessly integrate into your specific toolchain. My expertise ensures your assets are not beatiful but also perfectly tailored to your game's technical needs.
See My Work in Action
Check out my portfolio to see production-ready photogrammetry assets that actually work in-engine.
In exceptional cases, I also offer custom scan work for specific projects.
Your Path to AAA Asset Production. Scalable for Your Studio's Budget.
Strategy Sprint
A 90-minute deep-dive to kickstart your photogrammetry journey.
The perfect first step. I'll analyze your project, troubleshoot your current process, and build a clear, actionable plan to move forward.
Only €750
Jumpstart Workshop
I'll build the foundation of your asset pipeline in one week.
An intensive, hands-on workshop for your core team. I set up the software, define quality standards, and train your artists to create high-quality assets independently.
Starting at €4,800 / up to 5 Artits
Full Pipeline Implementation
For AA studios aiming for best-in-class quality and efficiency.
The complete solution. I work closely with your team to design, build, and deploy a custom, scalable photogrammetry pipeline tailored to your exact needs.
Price on Request
What i don't offer
Why Me? The Quixel Advantage.
My name is Philipp. I've been in the games industry since 2015, and for five of those years, I was a Photogrammetry Artist at Epic Games / Quixel. I was on the inside, helping to build the world's largest and most respected scan library. I know the AAA-grade processes, the pitfalls to avoid, and the clever shortcuts that make the difference. I bring that industry-leading knowledge directly to your studio.
Mann mit Jeanshemd und Sonnenbrille am Kragen, der eine Kamera hält und nach oben rechts blickt.
Philipp
Former Quixel Photogrammetry Artist
Start Your Project
Which services are you interested in?
Let's connect
philipp@thetriangleforge.de
Response Time
Usually within 24 hours
Location
Europe (CET/CEST)
© 2025 Philipp Russo. Alle Rechte vorbehalten.