Real Worlds.

Real Results.

I help your game studio build it's own in-house photogrammetry pipeline - in under 30 days.
You don't need "just a scan". You need a plan that works.
Aimlessly scanning is expensive and leads to unusable assets - a nightmare for tight budgets. I provide a clear roadmap to ensure every scan serves your project goals and enhances your game's quality. That’s why I no longer scan myself – I focus 100% on helping studios build their own scalable photogrammetry setups.
Minimalistischer Büroschreibtisch mit Stuhl und Lampe vor einer Meereslandschaft mit Berg und Stadt.
Langer, heller Gang mit runden, weißen Säulen und einem beleuchteten Holzbogen am Ende.
Schreibtischorganizer mit Notizbuch, Tablet-Uhr, Tastatur, Maus, Brille und Stiften auf einer weißen Ablage.
An AI doesn't know your vision. I do.
Automated tools are powerful, but they can't understand artistic direction, optimize for performance, or seamlessly integrate into your specific toolchain. My expertise ensures your assets are not beatiful but also perfectly tailored to your game's technical needs.
See My Work in Action
Check out my portfolio to see production-ready photogrammetry assets that actually work in-engine.
The Services
Before studios sink time and budget into the wrong gear, workflows or hires, our consulting services give them a clear and proven photogrammetry pipeline. Mulitple plan tiers let your team get exactly the level of support you need. Without overcomitting or guessing your way through production. More clarity for your team. Less waste. Higher output.
Studio Photogrammetry Operator Program
Master all three core modalities. Complete team independence in 30 days.
Transform your team into photogrammetry experts across all production workflows: tileable surfaces, photometric stereo, and 3D object scanning. No guesswork - just proven systems, direct feedback and hands-on training to master complete independence.
Guarantee: Complete the program successfully or get 30 additional days free.
€7900 (fixed price, up to 5 Participants) Only 3 slots / month
€1250 per additional participant. For Groups larger than 10, please request a custom Package.
What I don't offer
Why Me? The Quixel Advantage.
My name is Philipp. I've been in the games industry since 2015, and for five of those years, I was a Photogrammetry Artist at Epic Games / Quixel. I was on the inside, helping to build the world's largest and most respected scan library. I know the AAA-grade processes, the pitfalls to avoid, and the clever shortcuts that make the difference. I bring that industry-leading knowledge directly to your studio.
Mann mit Jeanshemd und Sonnenbrille am Kragen, der eine Kamera hält und nach oben rechts blickt.
Philipp
Former Quixel Photogrammetry Artist
FAQ
Do you offer payment plans?
Yes. I know not every studio wants to pay everything upfront - especially if you're testing something new. Thats why i offer flexible payment plans depending on the scope and duration of the project.
How long does it take to build an in-house photogrammetry pipeline?
It usually takes 4-6 weeks to go from zero to a working, documented pipeline - depending on your team size, goals and current setup. You'll get support in every step: From scanning to cleanup to integration.
Is this just trainig or do you also help with implementation?
This is not just theory. I guide your team through the entire process hands-on. From choosing the right gear and software to setting up workflows that actually work inside your pipeline.
Why not outsource scans like everyone else?
Because outsourcing is slow, expensive and you have zero control. When you build it in-house, you save money long-term, speed up production and get exactly the quality and detail you need - on your terms.
Is this right for my studio?
If you're a game studio with 10-200 people, want to own your photogrammetry workflow and are done burning budget on unreliable vendors - yes, this is exactly for you.
Start Your Project
Which services are you interested in?
Let's connect
philipp@thetriangleforge.de
Response Time
Usually within 24 hours
Location
Europe (CET/CEST)
© 2025 Philipp Russo. Alle Rechte vorbehalten.