My name is Philipp. I've been in the games industry since 2015, and for five of those years, I was a Photogrammetry Artist at Epic Games / Quixel. I was on the inside, helping to build the world's largest and most respected scan library.
I know the AAA-grade processes, the pitfalls to avoid, and the clever shortcuts that make the difference. I bring that industry-leading knowledge directly to your studio.